Official Unity Virtual Reality Academy

Skopje
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Begin date
28 Sep 2020
Number of Classes
180
Course price
1800 EUR

Official Unity Virtual Reality Academy

Unity is the creator of the most used 3D creative platform in real time, with powerful and rich interactive experience in 2D, 3D, VR and AR. More than 60% of AR / VR content is made by Unity. If you are a creator with ambitions to start working in 3D, VR, gaming or some other real-time interactive development areas, Unity is the right choice for you.

Unity has developed a new architecture that enhances support for existing and future (AR) and (VR) platforms. Learn about technology in its entirety, the benefits of using it, the improvements to the platform and how it affects your project to create AR / VR experiences.

Semos Eduction is the premier Unity Authorized Training Partner in the region. Get hands-on training from our Unity Certified Instructors in intensive workshops.

Program

Mandatory modules

  • Unity Programming - Basics
  • Introduction to the development of Unity 2D
  • Introduction to the development of Unity 3D
  • Unity Programming - Advanced Skills
  • Introduction to VR and AR
  • Complete VR and AR course

Introduction to Unity 2D Development

The goal of this workshop is to get participants up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing.

Learning Objectives and Outcomes

  • Learn how to navigate in the Unity Editor
  • Identify key features of the Unity 2D toolset
  • Develop complex 2D parallaxing environments
  • Create multiple types of in-editor
  • Animations Develop 2D game mechanics
  • Publish 2D games

Introduction to Unity 3D Development

The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.

Learning Objectives and Outcomes

  • Demonstrate the use of key features of the Unity toolset needed to create 3D games
  • Configure engaging game environments using project assets
  • Create a feature complete character controller for user interactions
  • Implement scripts to create gameplay mechanic structures
  • Prepare completed projects for publishing

Introduction to Virtual and Augmented Reality

In this intermediate level workshop, participants will learn to get started in VR and AR. As such, no time is spent on the fundamentals of working within the Unity editor, and
scripts are discussed in regards to their functionality rather than breaking down how they work step by step. The project built in the workshop is the Laser Cop Room Scale VR Game.

Learning Objectives and Outcomes

  • Gain a foundational knowledge of the modern history of VR and how Unity fits into the space
  • Review the various types of headsets on the market today
  • Analyze ergonomic considerations for positive VR experiences
  • Understand the importance of scale in a VR project
  • Identify limitations VR presents as platform for designing games
  • Understand how sound works in a VR space
  • Use Unity to develop VR games

Complete Virtual & Augmented Reality Course

Project based learning. Learn how to make VR and AR apps with 3D game development and C# programming.

Learning Objectives and Outcomes

  • Learn the tools and technologies used by professionals working in VR and AR
  • How to strategically move into a career in the VR/AR field
  • Over six projects that can be immediately showcased in a portfolio
  • Gain the skills to quickly and confidently create your own applications using the industry's leading tools
  • Fundamentals of C# programming

Contact person

Miroslav Klampfer
Head of Official Unity Virtual Reality Academy
+389 70 358 369

Academic calendar for 2020/21- enrollment 1 /online

June 29, 2020 - Start

June 29 up to December 30, 2020 - First semester

January 20 up to February 10, 2021 - Second semester

March 10, 2021 - Project presentation

Academic calendar for 2020/21 – enrollment 2

September 28, 2020 – Start

September 28 to December 30, 2020 – First semester

January 20 to March 19, 2021 – Second semester

April 15, 2021 – Project presentation

Methods

Lectures are conducted in a modern and interactive manner, using modern informal methods, through individual and group work, with practical mentoring as well as interactive consultations with lecturers during classes. All of this so the visitor can train his skills in Virtual Reality interesting, fun and modern way.

Verification Documents - certificates

  • 3 Official Certificates from Unity: Unity 2D, Unity 3D, Unity VR and AR
  • 1 Official Certified Exam: Unity Certified User: Programmer
  • Graduate Diploma from the Official Unity Academy for Virtual Reality