Mobile Game Development
Unity Authorized Training Partner

Number of Classes
Course price
500 EUR

Course description

The goal of this workshop is to get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input.
By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game.

Learning Objectives and Outcomes

Distinguish features that enable mobile deployment versus other platforms

  • Identify the platforms the Unity Engine can deploy to plan building content once and deploy across platforms
  • Identify trade offs made for mobile deployment versus PC/Console deployment
  • Identify optimization considerations to the provided assets and why they were made for the 2D mobile game project.

Navigate in the Unity Editor to create a simple mobile game

  • Identify the different Editor windows and their purposes
  • Use common hotkeys and shortcuts to navigate in the Editor
  • Configure a Unity Project for 2D development

Use the Unity 2D toolset to set up characters and scenes

  • Use the Sprite Editor to slice Sprite Sheets for use in the Scene
  • Apply 2D colliders for Physics interactions
  • Configure Prefabs for use throughout the Scene
  • Use Tilemap to build multi-layered Sprite based Scenes
  • Use Scriptable Tiles to
  • Adjust Sprite Z-positioning to create a parallax effect

Create in-editor animations to generate animations for scene elements and the character

  • Import character sprite sheet animations
  • Create keyframe animations to create smooth transitions for the character animations
  • Enable the control of multiple animation sequences with the Animator
  • Enable the Sprite Packer to automate and optimize textures applied to Sprites
  • Create Scriptable brushes for the platforms.

Build 2D game mechanics that enable mobile gameplay

  • Use scripts to implement gameplay
  • Configure a Cinemachine camera to create a follow camera
  • Apply and configure mobile gestures (touch, tap and swipes) to implement Player controller.
  • Build a simple UI to display gameplay behavior

Plan for using services to improve long term game play and build mobile monetization and business strategies

  • Identify analytics services for mobile games
  • Identify monetization services for mobile games
  • Identify retention services for mobile games
  • Identify Google Cloud save for storing information for multiple devices
  • Create a basic plan for implementing services for future 2D mobile game development

Prepare for mobile deployment

  • Publish the completed 2D Game to Android and iOS

Contact person

Bisera Todorovska
Head of Unity Training Department
+389 78 444 796, every working day 9:00-17:00

Contact person for 

Marko Serafimovski
Head of International Business Development


Prior experience with the Unity editor.

Certificate: Unity Certified User Programmer

The Unity Certified User certification focuses on C# programming with Unity technology. It will cover the basics to create interactivity in games, apps, AR/VR, and other experiences. The exam objectives are aligned with industry standards set by professionals and educators. Individuals will be expected to have at least 150 hours of Unity software use and training to obtain the certification.

  • Training in Unity Authorized Training Center
  • Work with licensed Unity software
  • Training by Unity Certified Instructor
  • Official Unity workshops with exercises for each course
  • Certificate for course attendance issued by Unity


The stated discounts cannot be combined and the same are support for youth, unemployed persons, as well as for loyal attendants.

  • 10% for visiting the first course - student, unemployed person
  • 10% for visiting a second course - each attendant
  • 15% for visiting third and more courses - each attendant


  • Payment in cash with payment slip or debit cards
  • Payment in installments with credit cards
  • Payment in installments without interest with credit cards of Stopanska Banka
  • Payment by invoice